Posts Tagged ‘Wii Music’

Release Dates Aplenty

September 19, 2008

This past week, due to school, I was unable to frequently post, causing me to miss out on some big release date announcements. While I have been shifting from class to class, most people have been finding out when SackBoy will be running, jumping, and sacking into our hearts. The complete mini-rundown is below.

Mirror’s Edge: EA’s parkour-esque, free-running spectacular will be available on the PS3 and Xbox 360 on November 11th. It is rumored that the PC release date has been delayed, considering that it was conveniently left out. A demo for the game will be out before launch, and PS3 owners can expect exclusive DLC, which is a relief compared to the next announcement.

Grand Theft Auto IV (360 DLC): Microsoft confirmed that the “exclusive episodes for Grand Theft Auto IV will be available on Xbox 360 starting fall 2008.” Fall has already started, so we might be continuing Niko Bellic’s epic adventure soon.

LittleBigPlanet: Anxious gamers will finally be able to make their own SackBoys and levels on October 21st. The game that might convince me to buy a PS3 is out in almost a month; I better start scraping some cash together.

Prince of Persia: On December 2nd, the cel-shaded, AI-redefining chapter in the Prince of Persia series will be in stores. The game will be out on 360, PS3, and PC, alongside a DS counterpart, Prince of Persia: The Fallen King.

Wii Music: The game that brought us all ear aches at E3 2008 will be flying onto shelves and into the homes of North American five-year-olds, on October 20th. If you want your games to be more like toys, Wii Music might be for you!

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Need More Cowbell? Nintendo’s Got It!

July 15, 2008

Once again, Miyamoto walked on the stage while playing virtual music. Last time he was a conductor, this time he played the sax, but there were more instruments (over 50 in the actual game) where that came from. He gave brief demonstrations of the piano, violin, guitar, and giant bass drum; other instruments that were seen include the xylophone, trumpet, bass, and most importantly drums. The drums aren’t just another instrument that’s thrown in, it has its own training mode (which uses the WiiMote, Nunchuck, and Balance Board), similar to Rock Band 2. This mode will feature lessons that teach you how to play drums, which seems like a copy straight from Harmonix, but they’re Nintendo.

Wii Music’s goal is to allow people “who can’t read music to experience the joy of performing,” and that’s exactly what will happen. All the player has to do is push buttons and move around, and the game will make the music. Unless I’m interpreting this wrong, this all sounds extremely dumb. This gives “button-mashing” a whole new meaning. Wii Music will feature modes such as orchestra, note matching, and song recording, but I don’t see the point if you’re just sitting there with a blank stare, drooling and pressing buttons.

At the end of the Wii Music presentation, 5 players formed a band on-stage and played the Super Mario Bros. theme song. It was butchered. It’s not looking too good in my book, and I’m still another angry hardcore gamer. 

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