Posts Tagged ‘Nintendo’

Release Dates Aplenty

September 19, 2008

This past week, due to school, I was unable to frequently post, causing me to miss out on some big release date announcements. While I have been shifting from class to class, most people have been finding out when SackBoy will be running, jumping, and sacking into our hearts. The complete mini-rundown is below.

Mirror’s Edge: EA’s parkour-esque, free-running spectacular will be available on the PS3 and Xbox 360 on November 11th. It is rumored that the PC release date has been delayed, considering that it was conveniently left out. A demo for the game will be out before launch, and PS3 owners can expect exclusive DLC, which is a relief compared to the next announcement.

Grand Theft Auto IV (360 DLC): Microsoft confirmed that the “exclusive episodes for Grand Theft Auto IV will be available on Xbox 360 starting fall 2008.” Fall has already started, so we might be continuing Niko Bellic’s epic adventure soon.

LittleBigPlanet: Anxious gamers will finally be able to make their own SackBoys and levels on October 21st. The game that might convince me to buy a PS3 is out in almost a month; I better start scraping some cash together.

Prince of Persia: On December 2nd, the cel-shaded, AI-redefining chapter in the Prince of Persia series will be in stores. The game will be out on 360, PS3, and PC, alongside a DS counterpart, Prince of Persia: The Fallen King.

Wii Music: The game that brought us all ear aches at E3 2008 will be flying onto shelves and into the homes of North American five-year-olds, on October 20th. If you want your games to be more like toys, Wii Music might be for you!


Disaster: Day Of Crisis Gameplay, A Whole New Level Of Unappealing

September 13, 2008

Note: The following post is influenced by the embedded gameplay footage. I am being judgemental, and could be totally wrong about the game.

Disaster: Day of Crisis will be coming out soon in Japan and Europe, and judging by the released gameplay footage, maybe we should all lower our expectations. What was predicted to be an original, hardcore, ‘M’ rated, Nintendo published title, has apparently turned out to be a game with waggle and PlayStation 1 capable graphics. This is what we’ve been waiting so diligently for? Feel free to prove me wrong Monolith, but so far, Disaster: Day of Crisis has reached a new level of unappealing.

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Disaster: Day Of Crisis Japanese Commercials

September 11, 2008

After so much controversy, Disaster: Day of Crisis has abruptly emerged from the darkness, leaving many, myself included, baffled. What was once a game thought to be cancelled now has a Japan release at the end of the month. It started with an Australian rating and spiralled into so much more. Hardly any info on the game’s specific details have been announced, yet it will be out in less than a month. These Japanese TV spots have been aired, and although it will be hitting retail stores soon the game seems a tad unpolished. Has disaster been averted, or will this be false hope?

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Disaster: Day of Crisis Lives

September 3, 2008

For a long time, no one has known what to think about Disaster: Day of Crisis. No one was sure if the game was dead, if it was still in the works, or what have you. Recently, the game was rated by the Australian Classification Board, which raised everyone’s hopes for the game. Then, European Nintendo website pages began to display Disaster: Day of Crisis info. Now, Nintendo has officially announced October 24 as the European release date for Disaster: Day of Crisis. My fellow Americans and I can be glad that the game is, in fact, alive and that we will eventually see it on our soil.

Via Joystiq

Disaster: Day Of Crisis Showing Signs Of Life

August 17, 2008

The games Disaster: Day of Crisis and Project H.A.M.M.E.R. made their debut at E3 in 2006, but afterwards, their futures weren’t so bright. Many video game critics who played the game on the show floor said it was a generic beat ’em up and simply wasn’t that fun. Since then, the game has been cancelled leaving fans with bad puns and not so broken hearts. Disaster, on the other hand, had some potential that its hammer wielding cousin could not match.

To this day, an action survival game taking place in a natural disaster ridden city is a unique idea. Correct me if I’m wrong, but I believe Ubisoft’s I Am Alive is the most similar game to Disaster, and all we’ve seen of it is a CG trailer. This is a game for Wii owners to look forwar to; it’s an original idea and it’s exclusive. Well, pages of the calender have flown off and we haven’t seen or heard anything about the game. Considering what happened to H.A.M.M.E.R. I’d say gamers were a tad skeptical.

Let’s do the math, shall we? First, you have worried gamers. Second, there’s the internet. Third, a video game that’s been kept in the shadows. These are the ingredients for disaster (pun), and as you might have guessed, rumors were coming from everywhere. Many thought the game was cancelled, others thought it was put on hold, but then Famitsu revealed that the game would be releasing in Japan on July 3, 2008. Obviously, that didn’t happen, because on May 17, 2008 Monolith announced that the game would be delayed. Since then, the game has been kept in the dark again, a couple of days ago, it showed some signs of life.

On August 13, 2008 the Australian Classification Board unveiled their rating for Disaster: Day of Crisis. The game emerged from the rating system with an ‘M’ due to “violence, themes and infrequent coarse language.” How’s that to remove Nintendo’s kiddy image? The game wasn’t ever officially said to be cancelled, so this must mean Monolith is making progress, and hopefully this news story will spark the release of new media. Thanks Australia!

Via The Wiire

Wii MotionPlus Will Be Affordable

August 4, 2008

Buying enough controllers for everyone to play isn’t cheap. The Wii Remote will set you back $39.99, and the Nunchuck $19.99. That’s $59.99 for a full set, and then multiply that times four. It would cost you $239.99 to buy controllers for all possible players. Now, some games can only be played with the Wii MotionPlus; how much will that cost to add to all four controllers. Apparently, not that much. 

In an interview with The Wall Street Journal, Nintendo President, Satoru Iwata, was asked, “Will Wii owners be forced to buy a Wii MotionPlus for each controller they own to play newer games?” Iwata responded by saying, “There will be games that will be enhanced by the Wii Motion Plus as well as games that can only be played with it. Users will need four if they have four controllers, but we’re going to try to offer it for as little as possible. We haven’t announced the price yet, but the cost of making the Wii Motion Plus is not that much, so I think we can make it very affordable.” Low manufacturing costs means low retail prices, right? I sure hope so…

Pokemon Platinum Debut TV Spot

July 31, 2008

Pokemon Diamond and Pearl came out over a year ago, so here comes the third special game that is bound to come out. Red and Blue had Yellow, Gold and Silver had Crystal, and Diamond and Pearl will have Platinum. Game Freak is starting to run out of titles, but I don’t care how stupid they are, Pokemon is addicitive. The TV spot below shows off intriguing new content, such as an apparent anti-gravity level. I can’t wait to emmerse myself into the Pokemon environment once again.

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Nintendo Produces Big Profit In Q1

July 30, 2008

From April to June this year, Nintendo has reeled in a profit of $996 million, about $256 million more this same time last year. Wii sales were up 1.7 million from last year at 5.17 million, but DS sales in Japan have decreased. Down 40,000 from last year, the DS has sold 6.94 units worldwide.

In regards to software, both systems have increased in sales. Total software sales for Wii and DS were 40.41 million units and 36.59 million units respectively. This boost is attributed mainly to the games Wii Fit, Mario Kart Wii, and Pokemon Mystery Dungeon: Explorers of Darkness/Explorers of Time.

Nintendo’s estimated net income for the fiscal year, ending in March 2009 is $3 billion. This company has made a pretty good turn around from the GameCube.

Red Steel 2 Will Use MotionPlus

July 28, 2008

Red Steel was a Wii launch title that died because of hype overload. Gamers were putting it up on a pedestal, thinking it would be a Halo-killer, and the best FPS ever made. Clueless AI, and semi-broken controls lead to the games downfall. My biggest issue with the first game was the sword fighting. With the Wii Remote Nintendo fans really expected 1:1 motion, but the controller just wasn’t capable of it. Now, the Wii MotionPlus could be the saving grace of Red Steel 2.

GamesIndustry interviewed Ubisoft executive director, Alain Corre, and got him to talk about the sequel. Corre gave a lengthy response when asked if the MotionPlus gave him more confidence for Red Steel 2; he replied:

It was a great announcement, what [Nintendo] showed [in its press conference], because it’s true that on Red Steel it’s the typical product that will appreciate the new device.

Red Steel 2 has been in development for many months now, and this new device will help us be even more precise in what we do with the product. The Red Steel brand is strong – I think we released it on year one, and that people understood that it was a first try on new technology, technology that wasn’t completely finished.

And our game tried to grab the best out of it, and was a bit rushed to be sure to offer something in year one to Wii consumers. But Red Steel is still selling well – at a lower price of course, but still it’s in the top 30 or 40 in every country on Wii.

So Red Steel is a brand, and as with every brand we have, we now have to reach the top quality possible. What was missing was the preciseness of the sabre – and with this new device I think it will change the experience. 

Ubisoft should be focusing on one thing for this game: redemption. The first installment was a disappointment, but they can turn the franchise around if they develop this game right. I want better AI and better sword fights, then I’ll be satisfied.

Wii Takes The Lead With Consoles Sold In U.S.

July 17, 2008

During Microsoft’s press conference it was announced that the Xbox 360 was the highest selling console in the United States, with 10.2 million units sold. Not far behind, the Wii had 10.1 million units sold, even with the 360’s one year head start. The following day at Nintendo’s keynote, Reggie said that they expected the Wii to take the number one spot when June’s NPD numbers were released. Sure enough, over 700,000  Wiis were sold in the United States in June, placing the Wii ahead of the Xbox with approximately 10.9 million units. The 360 sold about 200,000 systems, adding up to about 10.4 million units sold total in the U.S. As much as hardcore Ninty fans are feeling let down, you can’t stop the Wii.

via Kotaku