Posts Tagged ‘infinity-ward’

Infinity Ward Will Develop Call Of Duty 6

September 16, 2008

 

Activision Blizzard have confirmed Infinity Ward to be the developer for the next Call of Duty game, after World at War. The game is currently slotted for 2009, but these are the only known details outside of the company itself. There is no mention of the story, setting, or gameplay, but we can assume it will be amazing, considering the success in both sales and praise.

Via Gamasutra

Call Of Duty 4: The Lost Mission

September 7, 2008

Japanese PC modder and Call of Duty fan Qrysalis made an amazing discovery, in regards to the Call of Duty 4 tutorial level. By “re-construct[ing] the files from [Infinity Ward’s] original training mission,” Qrysalis found that the F.N.G. preparation course was supposed to be longer than the one in the current version of the game. What exactly are we missing out on? A demolitions area, a less-than-stellar obstacle course, and two colorful characters named Sgt. Newcastle and Mac. This is a neat find; I wonder what else Infinity Ward left out of the game!

IAMfourzerotwo Via OXM

Bungie’s Not Conceited After All

August 6, 2008

You would think the developers of a multi-million dollar series would be braggadocious, but they’re actually not. Halo 3 and Call of Duty 4 have been competing for Xbox Live’s number one spot since release, both being neck and neck. Call of Duty snags the title most often, but the little space shooter that could is never far behind.

Bungie Studios, makers of the Halo franchise, thinks they could learn a thing or two from the popularity of Infinity Ward’s Call of Duty 4: Modern Warfare. Damian Isla, Lead AI Programmer at Bungie Studios, told GamesIndustry.biz that “[Bungie has] a lot to learn from their success too, they did some very innovative things to keep people going and their experience-rewards system was something that we paid a lot of attention to.” I agree, the level-up system was fantastic, but Isla didn’t stop there.

Later, Isla commented on Call of Duty 4’s single player campaign; he said, “I think it’s a great game and single player obviously is fantastic. They did a hell of a job with their set pieces, of scripting certain moments that they were really sure the player was going to actually see and experience first hand. The way that they use those moments to craft the player experience.  Halo has a lot to learn from.” I honestly didn’t expect this from Bungie, but I guess they both can respect each others work.

Another Call Of Duty In The Works

August 2, 2008

Call of Duty: World at War is supposed to release this October, but Activision Blizzard CEO, Bobby Kotick, has already announced another installment. This next Call of Duty is going to be out in 2009, and be made by another developer, presumably Infinity Ward.

Kotick says that franchise will still “leapfrog” from developer to developer, possibly confirming that Infinity Ward is creating the next game. In addition, after Infinity Ward renewed their publishing contract with Activision, community manager Robert Bowling said the renewal “has laid the ground work and kick started our future project, as well as the possibility of a unique new IP by Infinity Ward, that we’ll have complete control over.” This all but confirms Infinity Ward’s involvement in this, so I’ll leave you with something to chew on. Do you think the new IP or Call of Duty could be the rumored sci-fi game?

via 1UP

New Call of Duty 4 Playlists In Testing

July 31, 2008

Infinity Ward is planning on release new playlists for Call of Duty 4: Modern Warfare online matches. The new modes will hopefully arrive soon, but due to some bugs found in one of the game types, they are still in the testing phase. The four new playlists are:

Bare-bones Team Deathmatch: Picture normal Team Deathmatch, but stripped down to its birthday suit. Perks and kill streak rewards are disabled so all that remains are your skills and weapons.

Hardcore Headquarters: I’ll let you use your imagination for this one. It’s that same old Headquarters with the features of Hardcore mode. For those of you who don’t know, Hardcore enables friendly fire, increases damage, removes your HUD, stops health regeneration, and disables killcam.

Hardcore Free-For-All: ^^Ditto

Multi-bomb Search and Destroy: EVERYONE on the attacking team now has a bomb that they can willingly plant. No more races for the bomb, and now the defence has to watch both targets religiously.

via Infinity Ward Blog

Call of Duty: News, Rumors, and Trailer

June 26, 2008

It’s true that Call of Duty 5, or Call of Duty: World at War, will once again be taking place during World War II, albeit in the Pacific Theatre. It’s also true that Treyarch, makers of the lackluster CoD3, are developing it. But, you might not want to give up hope just yet.

Why the name change from Call of Duty 5, to Call of Duty: World at War?

As posted on VideoGamer:

“We’re getting rid of the number in Call of Duty for a very specific reason. It’s because we want you to know that when you’re playing Call of Duty: World at War you’re playing the best shooter, the best WW2 game ever. Likewise when you’re playing Modern Warfare, likewise when you play any game that will be called Call of Duty.” -Senior producer, Noah Heller

Modern Warfare still had a ‘4’ in its title, so what will Infinity Ward’s next CoD game be called? Huge amounts of fans are requesting a sequel to the Modern Warfare. If they choose to create a sequel, what will they name it, Call of Duty: 6 Modern Warfare 2? That would be stupid! Their only other option would be to name it Call of Duty: Modern Warfare: The Sequel. Considering all this, maybe Infinity Ward has something else in the works…

RUMOR: What might Infinity Ward be working on?

A supposed “Infinity Ward insider” has let slip that Infinity Ward is currently working on a sci-fi title, that may or may not be a CoD game. With CoD4: Modern Warfare selling over 10 million copies, you’d think Infinity Ward would stick to the working formula. Or perhaps they’ve split development into two teams, one to work on said sci-fi game, and the other to create a new CoD. Either way, Infinity Ward has shown they know how to please the fans.

Any new details regarding Call of Duty: World at War’s gameplay features? 

Yes, and fans of the series should be excited, even though Treyarch is developing it. A major aspect of this CoD is fire. Two new weapons, flamethrowers and Molotov cocktails, add a new experience to the gameplay, mainly because of the physics involved. The fire will move and burn according to the wind. In addition, the fire comes into play with one of the next key fetures: destructable environments.

Akin to the recently released Battlefield: Bad Company, objects you are able to destroy in real life should be destroyed in the game. Say you need to make a quick getaway, so you shoot the walls of the wood building you’re in and there’s a new exit. Hopefully, this feature will be implemented into the amazing online multiplayer that is CoD.

The online multiplayer in this installment is supposed to be similar to CoD4, but will also pose some new additions. Features such as perks and air strikes will still be in place, however Treyarch is adding something that CoD online has never seen before: vehicles. For the first time, you will be able to locomote in ways other than on foot. Whether this means planes, tanks, or recon vehicles is unknown, but it is still groundbreaking for the franchise nonetheless.

Finally, Call of Duty: World at War will have both split-screen and online co-op, a feature that’s been wanted since the beginnning of the franchise. Split-screen can be enjoyed by up to 2 players, whereas online co-op can house up to 4 players. During co-op play difficulty will be altered depending on the skill levels of the players. With so much returning from the beloved fourth installment, and amazing new additions this might be a must-have game.

Call of Duty: World at War Trailer:

via Joystiq/VideoGamer