Posts Tagged ‘Electronic Arts’

Release Dates Aplenty

September 19, 2008

This past week, due to school, I was unable to frequently post, causing me to miss out on some big release date announcements. While I have been shifting from class to class, most people have been finding out when SackBoy will be running, jumping, and sacking into our hearts. The complete mini-rundown is below.

Mirror’s Edge: EA’s parkour-esque, free-running spectacular will be available on the PS3 and Xbox 360 on November 11th. It is rumored that the PC release date has been delayed, considering that it was conveniently left out. A demo for the game will be out before launch, and PS3 owners can expect exclusive DLC, which is a relief compared to the next announcement.

Grand Theft Auto IV (360 DLC): Microsoft confirmed that the “exclusive episodes for Grand Theft Auto IV will be available on Xbox 360 starting fall 2008.” Fall has already started, so we might be continuing Niko Bellic’s epic adventure soon.

LittleBigPlanet: Anxious gamers will finally be able to make their own SackBoys and levels on October 21st. The game that might convince me to buy a PS3 is out in almost a month; I better start scraping some cash together.

Prince of Persia: On December 2nd, the cel-shaded, AI-redefining chapter in the Prince of Persia series will be in stores. The game will be out on 360, PS3, and PC, alongside a DS counterpart, Prince of Persia: The Fallen King.

Wii Music: The game that brought us all ear aches at E3 2008 will be flying onto shelves and into the homes of North American five-year-olds, on October 20th. If you want your games to be more like toys, Wii Music might be for you!

Take Two Stock Falls After EA’s Withdrawal

September 16, 2008

Electronic Arts dropped their $2 billion bid for Take Two yesterday, causing the company’s stock to plummet abour $5 per share. Ubisoft is said to be a “possible buyer,” but it is unlikely that they would surpass, or even match, EA’s bid. Take Two can manage itself for now, considering that they “[have] one of the most successful proprietary game franchises in the industry, [are] profitable, [and have] no debt.”

In February 2009, Take Two’s three-year contract with Rockstar’s Sam and Dan Houser expires. If Rockstar goes independent, which they surely could, Take Two would lose an ace in the hole. Analyst Michael Pachter questions “whether Take-Two can retain [Rockstar], and if so, at what cost.” Seven months ago, gamers everywhere were scared that Grand Theft Auto would be under Electronic Art’s control, but now the wheels seem to be turning in the opposite direction.

Via Huron Daily Tribune

EA Drops Deal For Take Two

September 15, 2008

Electronic Arts officially ended their bid for Take Two today saying: “While EA continues to have a high regard for Take-Two’s creative teams and products, after careful consideration, including a management presentation and review of other due diligence materials … EA has decided not to make a proposal to acquire Take-Two and has terminated discussions with Take-Two.”

EA made their $2 billion proposal back in February, and analysts, such as Wedbush Morgan’s Michael Pachter, predicted it would eventually go through. There were angry company executives and even angrier shareholders, but Take Two refused the offer. Seven months after the proposition, EA is finally dropping the offer. A major component of the merger was Take Two’s key title Grand Theft Auto IV, but by this time Electronic Arts would not be able to take advantage of the game’s expected high holiday sales.

EA’s Bid Deadline For Take-Two Will Not Be Extended

August 19, 2008

Electronic Arts’ $2 billion offer for Take-Two Interactive has come to an end, and the deadline wasn’t extended. Right now, EA’s John Riccitiello and T2’s Strauss Zelnick are talking things over, and it’s unknown how the situation will progress. Michael Pachter, of Wedbush Morgan Securities, said that no matter what, “A deal is going to get done.”

Stories like this prove that the gaming industry isn’t a land of happiness where everyone involved gets to play games all day, every day; it’s a business. EA needs T2 to compete with gaming behemoth Activision Blizzard, but, like I said, this is a business.

EA, of course, wants to offer less money, considering that they can no longer combine forces for the holiday season, a time when most revenue is accumulated, and because T2’s shares have fallen 4%. On the other hand, T2 wants a better offer due to their list of valuable upcoming games (in their opinion). A deal will eventually happen, but I predict it will be next year since EA will not be able to take advantage of Grand Theft Auto IV’s estimated high sales this holiday.

Via Reuters

EA To Publish Epic’s New IP

August 15, 2008

Right now, EA is the prostitute of the gaming industry. Seriously, they’re publishing a game from everyone and their dog. Let’s see, there’s id with Rage, Grasshopper with an unnamed action horror game, and now Epic, when will it stop? This new IP is in development by Epic’s studio People Can Fly, the makers of the Painkiller series, and will come out on the PlayStation 3, Xbox 360, and PC. Epic’s recent intellectual properties have been gritty shooters, so I’d like to see what they can do beyond that realm.

Via 1UP

Unofficial Details On The Dark Knight Game

August 13, 2008

The Dark Knight has been in theatres for a few weeks now without a video game by its side. As you know, most comic book movies are accompanied by a mediocre video game, making this a particularly odd case. The movie was expected to be, and is, a phenomenal film. So, why didn’t they rush the game, release it, and make an unbelievable amount of sales? Perhaps, for once, a developer actually wants to make a good movie game. It just so happens, that Kotaku received some unofficial details on The Dark Knight video game from their inside sources.

It’s been heavily rumored that if there would be a tie-in to the new Batman movie it would be by Pandemic Studios. Even their own forum members have outright said “we all know [Pandemic is] making the game.” One source that passed some info on to Kotaku also assured that Pandemic is definitely the developer. The most shocking detail from the insider was that The Dark Knight would have open-world version of Gotham City, similar to the Grand Theft Auto series, or more familiar to Pandemic, the Mercenaries series. Apparently, you’ll be able to locomote throughout the city on foot, using your grappling hook, or the Batmobile, when rushing to fight crime. On the down side, this is partly the reason why the game is in such bad shape.

Finally, a second source told Kotaku about the story in the new game. Rather than following the events of the movie, The Dark Knight the game will take place after the movie. Does this mean the Joker won’t be in it? With Heath Ledger’s unfortunate passing, the only available voice actors would ruin the movie. Spoiler: Will Two-Face be making a return?

Favre Traded, Uniform Stays Put

August 7, 2008

The cover of Madden NFL 09 features Brett Favre in his classic green and yellow, Green Bay Packer color scheme. Recently, Favre was traded to the New York Jets, but EA representatives say the cover will stay the same. EA wants gamers to remember to retired Brett Favre, the one who always played for Green Bay, and the one who will go down in the Hall of Fame as one of the best quarterbacks of all time. He might win the Super Bowl with the Jets or not play a single game, but he will always be the star cheesehead on the cover of Madden NFL 09.

via IGN

Kim Kardashian Pummels Peter Moore

August 6, 2008

One of the secret playable characters in EA’s FaceBreaker is sexy, rich, and was featured in a sex tape, but enough about Peter Moore. The next featured character is the lovely Kim Kardashian. Such an odd mix of people, but I hope there are more cartoon celebrities to come. I can’t wait to see Andy Dick versus Dakota Fanning. A final question: where did Peter’s tattoos go?

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photo via IGN

LucasArts Hiring Testers For MMO

August 6, 2008

LucasFilm Recruiting has the description for a job to test out a certain MMO. We already know that LucasArts is working on a Star Wars: Knights of the Old Republic MMO, so I’m just putting two and two together. The description for the job says they want participants “to test MMO games for bugs by playing and running functionality tests.” This job sounds tough, but it doesn’t end there. LucasArts also wants you to “strive to help make a competitive MMO” and “effectively support the quantitative effort by gathering solid MMO/gameplay feedback and submit constructive reports to the QA Lead team.” I’m mainly happy about the job requirements, though.

Sure it’s required that you have “strong knowledge with the top MMO games,” but that’s not the juicy nugget that I’m excited about. When you think Massively-Multiplayer Online game, you generally think PC. One of the other requirements is that you have a “strong familiarity and experience with gaming consoles, and Windows based PC’s.” I’m very confident that this new KotOR game will be multi-platform, which is a relief for hardcore, console-gaming Star Wars fans. There are no other details avaliable right now, but details are being leaked out slowly. 

Update: Left 4 Dead Heading To PS3

August 5, 2008

Remember that article about Offical PlayStation Magazine saying that Left 4 Dead would be coming to PS3? Apparently, that was incorrect. Valve’s Doug Lombardi denied the rumor by saying, “There is no PS3 version of Left 4 Dead currently in production.” The key word there is currently. Are they working on it now? No. Could it be done in the future? Yes. As for now, 360 owners can continue to rub it in PS3 owner’s faces.

via IGN